Participation on part of the recipient / user of video games in terms of adding content (e.g. mapping) to or changing content (e.g. modding) of an original game is an interesting phenomenon of today's popular culture. The developers in the meantime reacted to fan-made material that made their games live and sell for a longer time by making it more comfortable to edit games e.g. by providing user-friendly level editors, tutorials and SDKs. Now what makes modding so special?
Participation on part of the recipient / user of video games in terms of adding content (e.g. mapping) to or changing content (e.g. modding) of an original game is an interesting phenomenon of today's popular culture. The developers in the meantime reacted to fan-made material that made their games live and sell for a longer time by making it more comfortable to edit games e.g. by providing user-friendly level editors, tutorials and SDKs. Now what makes modding so special?
Participation on part of the recipient / user of video games in terms of adding content (e.g. mapping) to or changing content (e.g. modding) of an original game is an interesting phenomenon of today's popular culture. The developers in the meantime reacted to fan-made material that made their games live and sell for a longer time by making it more comfortable to edit games e.g. by providing user-friendly level editors, tutorials and SDKs. Now what makes modding so special?